Spoilers for the Deltarune demo in this review, particularly of Chapter 2: please be advised and proceed if you have beaten the game or if you are not concerned by spoilers.

Pictured: the least spoiler-heavy screenshot in this entire article that features our three main heroes, in hopes that should I post this article on Twitter and the first image is immediately embedded into the link, it does not spoil anyone who has no intention of reading this article at the moment.

Undertale is a game that’s very near and dear to my heart. I’ve sunken so much time into playthroughs and watching Let’s Plays of other people enjoying the game. Funny enough, it came out at the time when both Burgerpants and I were of the same age so that line felt like a punch to the gut for me. It was a beautiful game with some incredible music and a very potent message about love, friendship and empathy, and being able to pull that off with a game this simple is a feat, something that has been recognized by the internet as a whole, and it’s made Undertale the most popular indie game in the world (for better or for worse). No other indie game developer has the same pull and reach of Toby Fox where he can release a new game, or even just new material from interviews, and have his game dominate social media for the next two weeks, completely unchallenged by anything else.

It’s been a very long wait for Undertale’s sequel, Deltarune, but thankfully we have two of the seven chapters to play through in the meantime, and what incredible two chapters those are. Chapter 2 dropped on us out of nowhere and now I consider the Deltarune demo one of my favorite games of 2021. Everyone’s expectations for this game are through the roof, and I was pleasantly surprised to see Toby easily surpass said expectations. What we have is a bigger, bolder, and more confident game that’s ready to tackle an idea that Undertale sort of overlooked. I have a lot to discuss over why I’m so incredibly excited for the full game and for where my head is in regards to the future.


Gameplay and Mechanics

Pictured: Liam, Amine and I- Sorry, I mean, Kris, Susie and Ralsei attempting to play with the bran new adorable cat-based enemy in Chapter 2.

Being the nerd that I am, I absolutely have so much to talk about in regards to the gameplay and the mechanics which support it. I meant it when I said that Deltarune Chapter 1 played better than Undertale in almost every way, being an expansion over every single mechanic that game had. With Deltarune Chapter 2, those mechanics have been polished to a sheen, with lots of features and changes that not just make sense contextually, but also make for a far more interesting game.

To give a brief rundown of the gameplay in Undertale, it took the RPG mechanic of picking between regular attacks, spells, and items, then had the determining factor on how much damage you receive from the enemies be based on a bullet hell mini-game unique to each enemy. Your magic in this game is all free and is called ACT, which includes finding ways to interact with the enemy in order to pacify them enough to then spare them, finishing fights without the need for violence.

Deltarune Chapter 1 expanded on this idea further by adding two additional party members who fight alongside you, allowing the player far more flexibility in fights especially by giving each party member unique capabilities, some of which does require a cost to use. This cost is taken from your TP, or Tension Points, which is generated in minute amounts from the player attacking, or in very large amounts from the player “grazing” bullets by dodging just close enough to enemies’ attacks, thus promoting the player to take bigger risks for bigger rewards. I was very satisfied with the way Deltarune Chapter 1 expanded on this formula, only then to realize there were changes I wanted that only came to exist once Chapter 2 dropped.

Pictured: a picture book featuring all the enemies in the game that you decided to spare out of the kindness of your heart. It was out of your own kindness that you spared them, right? There was no other ulterior motive, right?

For starters, the Act command has now been extended to your other party members and not just Kris, even if their efficacy is lesser than the protagonist’s. We’ve also seen how Mercy has been re-contextualized as a second health bar, with enemies requiring a certain amount of placation in order for them to be spared, rather than just have a specific act be used once in order to satisfy them for most of the enemies. This recognition of Mercy allows for far more flexibility with the type of Act commands the game can pull off, with far more Act mini-games thrown in, as well as your enemies having beefier and trickier attacks compared to Chapter 1 thanks to the player no longer having to rely entirely on Kris to act.

While I did thoroughly enjoying the boss fights in Chapter 1, they’re definitely far more engaging on a mechanical level in Chapter 2. Thanks to the changes to the battle system, even the fights that rely on exhausting the boss with acts are fun, as you have more agency over whether to go for a full Act from Kris, especially if they take up your other party members’ turns, or to go for a lighter one from your other party members in order to heal and risk elongating the fight. The fight with Rouxls Kaard isn’t exactly the most complex one, especially with how easy it is to abuse the mechanics to win very early, but it still makes for a very fun distraction near the end of the game. The optional fight with Clover in the Party Dojo at the start of the game is a perfect demonstration of just how different Chapter 2 is from the first one. Even the secret boss in this chapter is leagues above the one in Chapter 1.

Pictured: the closest I can offer to a picture featuring a boss battle without immediately giving away the fight or using any other screenshot which may give away the boss fight right away.

Of course, I’d be remiss to neglect the excellent boss fights against Queen, both the standard RPG fight, which worked incredibly well thanks to what I explained prior, and the Punch Out tribute one that blends in RPG elements into itself pretty well. I personally didn’t enjoy the Punch Out tributes in The Wonderful 101, especially due to how poorly the game explained its mechanics to someone who hadn’t played Punch Out before. Deltarune was able to do so very quickly and briefly, with no rules being withheld from the player that would make the experience frustrating. All of the queues to dodge are very clear, punches feel very weighty and crunchy, and it takes what may have started out as a simple gag and turned it into something really cool. The final boss of Deltarune is the most fun I have ever had with both of Toby’s games.

I will get into further details regarding this later, but there are now better options for aggressive actions. There’s a more concrete system in place for you to be able to check how well you’re doing in terms of pacifism, in contrast to the first chapter where you had to play completely clean and failing to do so hardly affected the outcome aside from an optional victory round after defeating the final boss. The penalties for failing to be fully pacifist and recruit everyone are now almost negligible, though there is an option in place for you to play fully aggressive in this chapter’s version of Genocide route.


The Story So Far

Pictured: wise advice from Sweet Cap’n Cakes: see no evil, smell no evil, hear no evil. Wait, that’s not quite right, hold on a second.

I feel the need to recap a little of Deltarune’s story in order to fully explain what I have in mind about this game. So far, we know that the people in the real world are called Lightners, and the people in the Dark World who turn into inanimate objects in the real world are called Darkners. There is a Knight of some sort that’s creating Dark Fountains that birth these Dark Worlds all around town, and if they continue to do so, the world will be enveloped in darkness, where Darkners turn to stone and Lightners are left to fend for themselves. It’s here where we learn that Kris, Susie and Ralsei all have a commitment to keep exploring these Dark Worlds to close these worlds and help keep the world safe.

With Undertale, it told a story of how there’s always another way with kindness in order to resolve differences. That said, its view of the world felt pretty naive, like that of a young child. Deltarune aimed to correct this by showing you how kindness isn’t always the answer in order to resolve conflicts mercifully. For starters, your protagonist is an older kid or even a young teenager. Your first party member was a bloodthirsty brute whom you had to warn your own enemies about. Even the final boss refuses to relent after defeating him, with more enemies in Chapter 2 where just being kind gets you nowhere and you have to “physically smack sense into them”, particularly with Berdly and Queen.

Pictured: you don’t need a caption for this one, it speaks for itself.

It’s no surprise that Deltarune wants to explore the aftermath of having someone who tried to be kind being met with hostility to the point of being traumatized, as portrayed by Kris’ more nihilistic nature towards themselves as evidenced by the way they behave around their own objects and their actions at the end of both chapters. A lot of the characters in the game are undergoing their own forms of depression, brought upon them by a cruel and uncaring world, and at times even propagating their own insecurities onto others as shown with Susie and Berdly.

This is emphasized even further by how a majority of the events in the game take place in a universe called the Dark World, kinda like how kids would close off the world by shutting themselves off inside their rooms and turning the lights off where they can ponder in silence. The characters in these worlds are all inanimate objects in the real world, but inside the “Dark World” these troubled kids create themselves, they come to life, potentially creating a metaphor about how sometimes the only source of relief and support these kids receive come from the objects adorning their rooms.

Pictured: the graph which explains how much each person’s tea heals which drinker. Notice how each person’s own individual tea heals them the least, meanwhile the more each character cares about someone, the more that tea heals them. Sourced from the Deltarune Wiki’s page on Tea.

There’s a point in Chapter 2 which gives us various teas based on each characters’ “personal preferences”, and the healing varies based on who drinks which tea. Based on the graph, I can draw two theories: the first being that each of the kids have a difficult time appreciating themselves with very high possibility of self-loathing, but very much care about others around them, although I am not fully in favor of this hypothesis; the second being that the Dark World is fueled by the emotions each of these kids have for other people based on their own needs, which sounds more plausible and is what I wanted to focus on.

It’s too soon for me to have very concrete ideas for this, but it’s very possible that the Castle Town and Kingdom of Cards initially started as a means for both Kris and Susie to make friends of their own in their loneliness, those being Ralsei and Lancer. In the case of Cyber World, it’s far more evident that it was Berdly’s desire to constantly remain popular by keeping the source of his “intelligence” close by him, although by doing so he only reflected Noelle’s trauma onto her.

Pictured: I don’t have anything relevant to post here, so have an out-of-context screenshot.

There’s certainly a hint to what might be happening in the background in regards to the story through the character Spamton, but I don’t have a vivid enough imagination to interpret the characters’ lines and behavior in a way that makes sense to me at this very moment and I feel that mulling over it with the limited information I have in front of me would be a waste of time especially when said information could be easily debunked with the next update or release. Furthermore, Spamton’s story isn’t exactly that important to me at the moment compared to everything else I would like to discuss.

Lastly, on a more minor note, we do get hints about there being an incident between Kris’ family and Noelle’s. They were very close neighbors that often went hiking together, but there were two incidents where it’s softly implied that Asgore and Noelle’s dad, Rudy, cheated on both of their wives, and another where an accident ended costing the life of Noelle’s older sister, Dess, as well as very possibly Asriel’s ability to walk, hinted at by the lack of chair at Asriel’s computer desk. This caused Asgore and Toriel to split, with Asgore being fired from his previous profession as a policeman, as well as there being talk of the town mayor, Noelle’s mother, carrying disdain for the police.


Kris

Pictured: even Kris is tired of the Epic Games Store taking over the PC market.

There’s more to talk about in regards to the story, but most of it is in relation to each individual character in the story. Starting with Kris, we know that they have trouble loving themselves. They may see themselves as unworthy of love even if those close around them do love them, but as a result of Kris’ existence as a special needs child as well that comes at the detriment of being bullied by peers or their family and friends “babying” them too much even when Kris should know better. This behavior from family could be based on very superficial hints they notice that push them to misunderstand the child’s needs rather than seriously communicating with them, a point I will elaborate on further.

Some of that care might just be superficial too. We see how Toriel remarked on how Kris “does that sometimes” when she noticed that they spent a long amount of time in the bathroom, at the time when they ripped their heart out, jumped out the window and slashed Toriel’s tires, though that incident could also be an allegory for self-harm due to its uncanny resemblance to how adolescents in real life behave when they’re ready to hurt themselves. We see this with the way Asgore is constantly trying to win back Toriel but is almost completely negligent of Kris. Not even Asriel calls in to check on his family. From experience, that kind of neglect from the people whom you would expect to feel safe and comfortable around can hurt a thousand times harder than even the harshest of bullying.

It’s very possible that Kris may very much blame themselves over the incident that caused Asriel’s possible paraplegia, thought it’s far too soon to say for certainty that this is the case. There doesn’t have to be a strong concrete incident for someone to fall down the rabbit hole of self-loathing where they feel they are unworthy of love, but this might be one incident implemented in the story to help better bridge that gap for those who might find difficulty in grasping that concept should it turn out to be true.

Pictured: Kris is in their room. There are two Toriels playing the piano. All is right with the world. Well, almost.

We see some of Kris’ behavior through Ralsei too. It’s highly likely that Ralsei emanated from Kris’ subconscious as it’s very clear he resembles a young goat, uncannily resembling a much younger version of Kris’ brother, Asriel. Ralsei is also unfathomably sweet to everyone, probably to Kris’ preference, be it what they desire out of Asriel, or how they used to behave around others at a point in time. There are a lot of moments where Kris is given the option to hug Ralsei, which allows for Kris to express themselves of how much they love their brother. Some of Kris’ ideas regarding themselves like how they see themselves as walking in Asriel’s shadow or that they are their brother’s “assistant” is also reflected by how Ralsei views himself compared to Kris.

This is a minor point and could very easily be debunked later, but there is a small possibility that Kris may even suffer from gender and body dysphoria. The introduction to Deltarune where you design the vessel could have very well been a dream for Kris. Kris may have wished to be allowed to wear different clothes, have a different style of hair, or even be someone else completely different. Of course, the vessel creator may very well be revealed later as Deltarune’s version of Chara where they mirror the player (yes, you the player) similarly to how they did in Undertale. Nevertheless, I wish to interpret this as Kris’ own dysphoria with their body as a result of their own dysphoria with their current life.


Susie

Pictured: I forgot to take a lot of screenshots and video footage relevant to Susie this chapter, so I have to fall back on using Chapter 1 footage I had stored.

We don’t get that much new content to work with in Chapter 2 for Susie, but what it does do is help reaffirm what we already thought about her after Chapter 1. I have quite a bit to say about Susie in general, but it’ll be a mix of what we already know from Chapter 1 mixed in with the new elements from Chapter 2.

Susie is a lot brighter than she gives herself credit for. The first chapter made a point about how she isn’t smart enough for even the simplest puzzles, but she acknowledges that as one of her weaknesses, and there’s even a possibility that the reason for it is simply because she isn’t interested, as expressed by the way she solves a puzzle completely on her own when she hears Lancer in the prison. She knows how to walk on spikes in order to avoid doing puzzles, and was able to pick up on Acting based on observations from Kris and being good enough at it on the spot to teach it to Ralsei. Susie knew how to break Berdly’s ego in order for him to stop hurting himself and others, and how to calm Noelle down by saying the exact things she needed to her, and that makes her very socially intelligent.

What happened is that by being “a brute” in the eyes of the school, Susie was conditioned by those around her into believing that she wasn’t smart, and it remained a constant until she began internalizing those same sentiments. She wasn’t “sociable” due to her outlandish exterior that didn’t conform to what society envisioned for the “perfect student”, and thus gave those around her reason to mock Susie and stay far away from her. Susie didn’t “fit in” and was bullied by society into internalizing herself as an unlikable bully with no remorse of compassion for others, something she still believes in till the end of the game despite her actions speaking otherwise. Susie doesn’t have to fit into that narrow definition the world demands of her, and her behaving as herself and acting naturally is what makes her special to begin with.

Pictured: Susie giving Kris and Berdly very crucial tips and trips to help walk them through the latest MRPG (Monster Role Playing Game).

Even Ralsei makes a point that Susie doesn’t have to be selfless or kind in order for her to be a friend, and it’s her own unique individuality that makes her special. He’s not implying that Susie is completely selfish, but rather that pure kindness isn’t the end-all for people and it’s more the way they express empathy with others in their unique ways as means of connecting is what makes those people interesting and worth befriending, sometimes using personal life experiences to know exactly what the right things to say are. The game even illustrates how people share parts of themselves with others and both parties grow through those experiences, such as how Susie learned how to heal from Ralsei, and how he learned both sarcasm and a bit of bullheadedness through her.

Susie remarks that she would have preferred Ralsei be in the room when she had to talk down Berdly and then pick him up, but the truth is Ralsei would not have been able to do what she did. Susie has the experience of being absolutely humiliated and having that not bother her anymore where she’s able to teach Berdly how to live without necessarily being number one and having to live up to the unrealistic situations set by society. Susie knows humility, and while that is a very unfortunate path for her life, she managed to find the strength to live with it and better herself without the constant need to reassert herself in the public eye, and that is Susie’s strength.


Noelle

Pictured: an honest and wholesome reaffirmation of Kris and Noelle’s relationship. They’re good friends.

Noelle’s position is something I relate to a lot personally. We’re told that she is the top of her class in her school. With being such a high achiever comes the external pressure from friends and family to meet those unreasonable expectations, then to meet even higher expectations. Noelle’s mother is the town mayor, but through her dad, Rudy, we learn that she is very strict with Noelle and that her dad’s softness goes a long way in equalizing the harshness of her mom. Not only that, but even Berdly puts those same lofty expectations onto his friend as well.

In Cyber World, we can infer from the way Queen behaves around Noelle the same mannerisms her mother behaves around her, albeit with a lot less silliness and far more seriousness in the real world. The entire time, Queen is constantly forcing her ideas and actions onto Noelle because it’s “good for her”, but we later learn that Queen’s actions are based on superficial browser history searches from Noelle’s use of the library computer. No matter how well-intended Queen’s actions were for Noelle, in the end all she did was cause her more misery by not consulting with her as a parent with their child should have.

Pictured: Noelle in her element. Unbothered. Moisturized. Happy. In her lane. Focused. Flourishing.

This mirrors what a lot of real world parents do in regards to their children, where they look at their children superficially and attempt to act in ways the parents think is best even if it may potentially cause more harm or is simply not what the child desires, without ever consulting them like human beings who can think, emote and speak, instead by continuing to treat them like children who do not know what is best for them even far into their adulthood. Some of those parents even see their children as extensions of themselves, and so they must follow in the footprints of their parents or they must excel in areas the parents failed at when they were of the same age in their youth.

Noelle’s “gift” can also be seen in gameplay, with her being the most powerful party member on your team. She has access to the strongest heals and spells. However, you can finish Chapter 2 without ever having to need to rely on Noelle’s abilities, ones that she does not wish to take advantage of herself. It’s possible to treat Noelle as a real person over who she is and wants to be rather than over her own “potential” and what she does not wish to become, by simply never having to rely on her at all to use any of her unique spells and instead to simply act with Kris. In the real world, Noelle should be able to choose how to live her life, and balance her studies with her social life in a way that most comforts her, rather than have a seemingly uncaring parent figure decide her life for her.

Noelle’s fascination with Susie is very likely an appreciation of Susie’s sense of freedom where she seemingly does not conform to society’s rules, even if that may not be entirely the case as explained further. Nevertheless, Noelle may find Susie to be scary, but she finds comfort in her strength and wishes to be more like her romantic crush. Noelle might also be the first to put even a small dent in the self-loathing Susie wrapped herself in by pretending to constantly be strong, as both seemingly learn from each others’ strengths.


Berdly

Pictured: Berdly apparently knows how to cook, wow. Good for him. I just hope that’s not Mountain Dew-flavored pie.

I don’t think everyone craves absolute fame, but what most of us do wish for is to be noticed by our peers and for said peers to express interest in us. This situation is similar for Berdly, where he believed that all there was in the world is for people to present themselves as smart, and thus wrapped his entire personality around his intellect, often to the point of exaggeration. This ego wasn’t formed just from Berdly, but from the society around him that kept praising how “smart he was” and how he too began to infer those same sentiments, often going as far as to bully others he deemed “lesser” than him.

I actually did run into a similar situation in my life, where because I was constantly pushed by my parents to become a high achiever and how I would be punished for even a 90% grade because it wasn’t 95% or even 100%. At a point, the school even scouted me for an IQ test and I ranked third on the school. All of this is nebulous of course and didn’t define me even at the time, but back then I thought it did and I inferred my “intellect” as part of my personality that I incorporated it into the way I presented myself, though I was never the kind of kid to boast about it or use it as an excuse to put down other kids, all because that’s what every adult in my life would tell me, and only what they would tell me.

Then university in med school started and it was a massive blow to my self-esteem. I did not realize until then that the reason I was able to excel in school was due to the fact that I had far more materials and exercises that allowed me to keep up with even the smartest kids of my school. Once that was pulled away from me, I went through more than half a decade of self-loathing, and I soon later discovered that I was autistic and it was why I had trouble with even some of the more basic elements with studying compared to my peers; information that would have helped me greatly had I known back then, but because I had to live up to the expectations of being the perfect model student, even after that no longer being the case, and having any kind of help yanked completely away from me by my parents, by the time I knew it was already too late.

Pictured: someone please punch him in the face then me.

I see parts of myself in Berdly a lot, as it mirrors a lot of what I experienced (minus the egotism). Hell, even my very first fursona was when I was 15 and it was a crow that wore glasses (I do not wear glasses in real life, at least for now) who was known for being a “wonder genius.” If Susie had never talked Berdly down, he very well would have shared a fate similar to mine, and given his much larger ego, may have had a far harsher awakening that would have led to much stronger self-loathing that would have resulted in far more severe actions.

Berdly even did something that I did back then too and inferred that his hobbies were also a result of his intellect, which was gaming (it was my hobby too and still is). I guess it’s less about Berdly being an elitist, and more about having no guide figure in his life to explain to him how this was not the case, and explain how the world actually does function. The fact that Berdly falls for Susie simply because she played a video game he likes is proof of his naivete. The design of Cyber World as well as his “cyber warrior” class that was assigned to him in the Dark World is a perfect sum of how Berdly views himself, and in essence, the world.


Snowgrave

Pictured: the first possible hint that things in Chapter 2 are probably going to be a bit different. Pray you didn’t kill the first couple enemies in the encounters before you reached this part.

I didn’t personally play through the Snowgrave route myself and instead looked up videos for it online. Still, there are very important themes here that I wish to cover as they relate to what I had explained earlier. As the title suggests, Deltarune now has its own version of the Genocide route, dubbed the Snowgrave route after the name of the ultimate spell Noelle casts which encases Berdly in a thick layer of ice.

When you have a lot of wide-eyed vulnerable kids, sometimes those kids find themselves amongst everyone else and form communities where they can feel safe. On the off-hand, and to be honest more commonly, these kids run into another kid, or even an adult, who very much wants to take advantage of them, putting those children in danger, or even nudging them into putting other kids in danger.

We can see this with how Spamton is a turning point for Kris, as they constantly support Kris’ actions to eliminate and kill other enemies in order to get stronger. By doing so, Spamton benefits from the remains in some fashion. Overtime, Kris abuses Noelle’s trust in them and takes advantage of her capabilities to cast very powerful magic to reach their goal, whether this goal was pushed onto Kris by Spamton, or if it was something Kris themselves desired, their years of bullying and neglect pushing them to take it out on those around them.

Pictured: baby. Baby boy.

During the run, Noelle doesn’t question her actions due to her trust in Kris, and believes that they are only trying to help. Even with more extravagant actions Noelle is forced to undertake, such as freezing the salesman to steal the ice ring. It’s only until they return to the real world where she realizes her actions when Berdly refuses to wake up, either in a coma or dead after being frozen solid by Noelle.

These vulnerable kids go out of their way to harm strangers, harm their friends, and even harm themselves. All out of spite at the world for being neglected, or by being influenced by someone else who is ready to discard and dispose of them once their use has expired, such as with how Spamton NEO was willing to kill Kris at the end of the run when Kris attempted to seal the fountain by themselves. Kris would have died had they not called for Noelle’s help while on their last legs. Even Noelle slowly realizes that she had been taken advantage of and lied to by Kris, especially if you decide to have Kris equip Noelle’s watch and keep it by the time you visit the hospital. Unlike Susie in the pacifist/neutral route who tells Noelle that it’s all a dream in order to calm her down, Kris tells Noelle that it was all real in the Snowgrave route as they enjoy watching her suffer.

Kids with special needs or those who are not seen favorably by the world are very prone to being taken advantage of. When the adults, especially our parents, fail to guide us and instead only cause us harm, we look to about anyone who would fill that hole, and a very possible reality is that those people have dark intentions with us, as they are interested in our capabilities, our talents, or even just having a dummy to throw all the heat at, rather than who we are as individuals.


Theories and Predictions

Pictured: evil.

There is of courser a lot more to discuss, but it’s all vague to me at the moment due to the lack of information available. I do not know whether Kris’ sudden incidents where they relinquish control of the player by removing their soul is indicative of maybe Deltarune’s own version of Chara, or of Kris’ attempts to retaliate at the world and stopping the player from being able to interfere. I do not know for certainty whether Kris truly is the Knight or if it is someone else. I do not know Spamton’s bigger role in the story, or why he records the fight in the Snowgrave route of his Spamton NEO boss fight. I do not know if Ralsei is an object in the real world much like all the other Darkners, or if he’s something else special due to his abilities to traverse all the Dark Worlds on his own. I also do not fully know why we haven’t seen Papyrus yet; I have my theories, but it’s nothing concrete enough to discuss.

For the time being, I only wanted to focus on what I inferred from the story so far, and why I saw so much of myself in a lot of the characters. Back when only Chapter 1 was out, my friend Bri elaborated with her various theories in regards to the game, much of which I strongly believed in at the time (and still do, but it’s been nearly three years since she wrote this thread and I have not brushed up on it). It all helped me greatly appreciate the game way more than its prequel, Undertale. With the release of Chapter 2, I made most of the connections I discussed here on my own, with some slight help from Bri and another Twitter user whose name I do not remember, especially regarding Asgore and Rudy’s relationship in the story.

One theory I do have is in regards to what the titans could symbolize. When the Darkners all turn to stone and the Lightners all fend for themselves, I believe it could potentially point to those troubled kids being unable to find joy in their own comfort spaces, as they envelop themselves with further darkness or simply grow older and no longer find the same amount of joy they once used to when younger, causing them to live isolated from the world in agony. This is not a theory I wish to set in stone for the time being as it could symbolize something else entirely as more of the game is revealed, but for now this is all I could come up with.

Pictured: this part lasts only half a minute but it’s spawned such an insane amount of fan art, not that I’m personally complaining; my man is rocking that bow tie.

In regards to what I want to see, well, initially I thought Berdly and Noelle wouldn’t have this huge of a role in the plot, but given how both of them as well as Catti and Jockington are all new and unique characters whom weren’t in Undertale but are also the only ones in Kris’ class to have dialogue portraits, I am curious if we will see those two in the future and see their lives explored in greater detail. I’m very interested in what Catti herself is going through.

Seeing as the next Dark World could very possibly be in Kris’ house, I would like to see Toriel become a playable party member and receive her own battle armor, and maybe even a chance to reconcile with Kris story-wise. This is also wishful thinking that likely might not be the case, but I would like for the cop that Toriel called for to have arrived at the scene, and for that police officer to be none other than my absolute fave: Undyne. I really really want to see both of those characters in battle armor that perfectly mirrors their personalities. I’ll even take them being in their Undertale outfits, although I really would much prefer to see something new and rad.

What? Undyne and Toriel are my favorite Undertale characters. Leave me alone.


Closing Remarks

Pictured: even in the darkest pits of the world, we can make it together and climb back up as we lean on each other. We’re all hurt and searching for answers, and sometimes we find those answers in each other.

This is by no means a definitive look at Deltarune, especially when there are others who have likely done a far better job at it than I have (again, feel free to poke at Bri’s brain because this kind of thing is her field). This is mostly my own personal thoughts about the game, how it means so much to me and why it means so much to me. This game screams at me way harder than Undertale ever did, and we’re only two chapters in. Past all the jokes and witty humor, and underneath it all is a very powerful story about even in the darkest of pits we may find ourselves in, which could even be symbolized in the way Kris and Susie fall into the Dark World upon entering it, we have each other to rely on and pick ourselves back up. We’re all broken with parts of ourselves missing, but together we can begin to heal each other and ourselves.

When the light is running low
And the shadows start to grow
And the places that you know
Seem like fantasy
There’s a light inside your soul
That’s still shining in the cold
With the truth
The promise in our hearts
Don’t forget
I’m with you in the dark

Think about everything discussed here, and think about the lyrics to Don’t Forget one more time.


Pictured: myself taking you, dear reader, to the end of the tunnel, as the article is finished and no doubt you are exhausted after reading my ramblings. Nevertheless, thank you for taking the time to read into my very passionate and honestly quite wordy article. I greatly appreciate it.

Special thanks to Bri @DumbCerb for her incredible insight and guidance as both an Undertale enthusiast and a good friend. I would like to put special thanks to the individuals on Twitter who brought forth the theory of Asgore and Rudy’s relationship, as well as the one who brought up the different tea values to me on Twitter, but I unfortunately cannot track them down. Of course, special thanks to Toby Fox, Temmie Chang, and the rest of the team for such an incredible new experience.

All screenshots taken were directly captured from my own personal game footage while playing the game. Screenshot of the table for the different healing values of the tea were taken from the Deltarune Wiki.

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