I thought it would be interesting to discuss the world of video games on my side of the globe. After comparing it to what I’ve been told from my peers from the western world, the stories I have should be fascinating to read about. There’s a lot to unpack but I will definitely try to elaborate as much as possible about what the video game market is like in the Middle East, but most specifically Egypt. Please note that what I am about to say is from my perspective only, as an Egyptian late millennial who has lived in Alexandria, Egypt for nearly his entire life, and experiences can very much differ.


History of Console Performances

Out of the gate, the Middle East and African Arab countries have been predominantly a PlayStation monopoly. Although Nintendo has had spikes of popularity, Sony has always favored an overwhelming majority in sales and availability. Microsoft failed to capture as much attention, especially at its peak during the Xbox 360 days. I will discuss my story based on my own experiences specific to Alexandria.

Pictured: a random slice of my PlayStation library. Given how I used to live in the UK when I was a baby, I have some original games for the console, though the overwhelming majority is copied games sold locally in Egypt. Seeing as region restrictions didn’t apply due to the hacking scene, we were able to get games like the Japanese-only Bakkuso Kyoudai game and Pepsiman (modded with Arabic into it).

Video games didn’t seem to be wildly available until the sixth generation sometime around mid 2002, but all the games were for the original PlayStation. Actual sixth gen games were not supplied until late 2004 with the release of the PlayStation 2 Slim. Almost every PlayStation 2 sold here was the slim version, with the original nowhere to be found except in the homes of those who purchased it from abroad. This generation, as well as the fifth generation, was predominantly PlayStation, with absolutely no way to obtain a Gamecube or an Xbox. The reason for this is due to the facilitated ability to make copies of original games and sell them at stores; since Egypt isn’t an economically-strong country, it reflected in the purchasing capabilities of its citizens, and many simply couldn’t afford full $40 games, or could only do so in very limited quantities. There were absolutely no original games sold here. While the Xbox is hackable, from my understanding all of the games were downloaded to a hard drive installed onto it, which was at a time when dial-up internet was still very common and DSL was either non-existent or incredibly limited. When it comes to handhelds, the GBA reigned supreme as no other handhelds were available to rival it, in addition to how easy it was to make cheaper copies for it.

Pictured: a random assortment of my various PS2 games, with the only original game in this collection being Stitch Experiment 626. If you thought the Gamestop sticker was bad, check out the state my copy of Ty The Tasmanian Tiger is in. The cover for my copy of Yu-Gi-Oh! Duelists of the Roses was copied from a friend’s so 9-year old me had to make a makeshift box art for it.

In the seventh generation, despite the fact that PlayStation 3 discs were completely copy-protected, people still settled for it over the Xbox 360, which was easy to hack to play pirated games as those copies were sold albeit with a few but very rare original games sold at a premium. The PlayStation 2 continued to be the main console up until 2009 when cheaper PS3s were more available and affordable, although PlayStation 2 consoles and games still sold incredibly well around this time. A lot of folks were perfectly content with buying one game a year, or even trading with others online. However, a very interesting competitor had a strong foothold in the market due to its ease of hacking and making cheap copies for games, that being the Wii. For a while, the Wii gained a strong popularity, particularly among non-dedicated customers who were generally interested in Wii Sports and Wii Fit. However, as time went on, the PlayStation 3 started becoming more affordable and there were vastly more used games available which people were content with making do with. On the handheld side, the PlayStation Portable vastly overshadowed the Nintendo DS, partly due to the better graphics, brand recognition as well as the better ease for hacking the device to download games for free. Original UMD games were incredibly sparse. Nintendo DS devices were sold sparingly, and I’m assuming R4s were very wildly available.

Pictured: a random assortment of my Xbox 360 library. It was at this point in time when I was old enough to save up and be able to purchase original games. Original games came with their original box art in incredibly high detail, had their manuals sporting similar high fidelity art, and the discs were far less prone to damage or wear. Things I never fully understood or appreciated with the few original games I had as a child. That said, I was definitely in the minority that was very fortunate to be able to afford these games.

The eighth generation is when we began seeing some official support from companies as dedicated gaming stores opened instead of video games just being relegated to general electronics or kids stores. It was limited, but still available. People were accepting of the PlayStation 4 after having gotten used to paying for original games with the PS3, and as time went on, the used games market grew and grew. The Xbox One took a dramatic backseat and although the consoles and decent selections of games were very available, very few picked them up. The Wii U was very niche and barely had consoles or even games available. The Switch was vastly more popular, but still underperformed compared to the PlayStation 4 and its fanbase is primarily located only in Cairo. A good selection of games were available, but in very low stocks, and if your game wasn’t Mario or Zelda, it likely only had stock in the single digits for the entire country. While the Switch Lite is available, most customers prefer the full original Switch. The PS Vita bombed in Egypt and it bombed hard. There was some small support between 2013 and 2015, but afterwards everything Vita-related just vanished completely. Similarly, the Nintendo 3DS shared a similar fate although it performed slightly better albeit only in Cairo, especially since it was hackable. This was due to the advent of mobile gaming as smartphones became more and more accessible. Another beast introduced in this generation was VR, which never took off at all. It was too expensive and the only headset I managed to find sold commercially was the PSVR. Some cafés and “VR Plaryrooms” did buy other headsets like the HTC Vive that people could rent for an hour or two, but most preferred PSVR.

Pictured: here is where I would place my eighth generation video game entertainment system, be it the PlayStation 4, the Xbox One, the Wii U, or the Nintendo Switch, if I owned one. Seeing as I do not own any of these, this spot shall forever remain vacant.

We’re only at the beginning of the ninth generation so there isn’t much to say, and given the current climate, it’s difficult to judge how it will perform in the coming years given the difficulty in importing the consoles despite the availability of controllers, accessories and games. The PlayStation 5 is very highly sought after with very little demand for either of the Xbox Series S or X. Nintendo Switch sales are increasing as more and more obscure games are becoming available.

You might be thinking “well, what about the PC gaming market?” It’s honestly not very popular, but at the very least still has a sizeable audience. For reasons I’ll get into later, consoles were already pretty pricey to obtain, so imagine having to buy dedicated gaming PCs in the same climate. Most folks could only afford budget GPUs, particularly the xx50 Nvidia cards, as well as Core i5 CPUs. However, there are still enough people, despite how few they may be, who can afford the premium hardware, enough for the stores dedicated to selling them being able to turn a profit. Egyptians are generally not used to buying with credit cards and vastly prefer hard cold cash, so a lot of people used to buy pirated games sold at stores in boxes that would install a cracked copy of the game onto your PC, though they didn’t always work and were far more prone to failure compared to copied console games. I noticed that these pirated games stopped being made for games past 2015, and I’m assuming this is due to what little fanbase of Egyptian players either making do with pirating the games themselves, and an even smaller portion sticking to Steam (although most will focus on free to play games or PUBG).

SpiderPictured: My physical PC library. Not pictured is my original copy of Spider-Man 2000 as I don’t have it on me at the moment. Funny enough, every game disc in these game boxes in this picture is completely useless as either they had to be redeemed through Steam and wouldn’t fully download the game otherwise, had to be redeemed through Games for Windows Live and thankfully I managed to redeem on Steam, or completely doesn’t work at all in the case of Onimusha 3 and the only version that does is on an abandonware archive.

Trends, Preferences and Behavior

It’s no surprise that tastes in games are generally similar to what the mass population in the west also prefers, as both soccer franchises, FIFA and PES, dominated game sales. Everyone has at least one soccer game, including me (I received an original copy of World Tour Soccer 2 with my PSP, and I bought the 2006 World Cup FIFA game on the PS2). Some folks buy these games annually, even if they can only afford two games at full price a year, considering the sheer dedication of the community behind these sports games. Other annual sports games that took off were the WWE wrestling games, and similarly, everyone owns at least one of them (I purchased copied versions of Smackdown Here Comes the Pain and the original Smackdown vs Raw, whereas I played downloaded versions of 2009 and 2010 on the PSP, although I did receive an original copy of 2009 for the PS3 when I purchased my system). However, wrestling games lost a significant interest in the eighth generation for reasons I’m not sure of myself.

Pictured: the WWE wrestling games that I own. 2009 is clearly the only original copy that I own.

In the sixth generation, stores generally had the most popular games in the west with an abundance of licensed games, particularly of Disney (including Kingdom Hearts), Marvel, or any anime that was popular here at the time, primarily being Yu-Gi-Oh!, Dragon Ball Z and Naruto. At my school, the most discussed games that weren’t everything mentioned above were Resident Evil, Final Fantasy, Metal Gear Solid, Devil May Cry, God of War and Mortal Kombat. During the seventh generation, most gaming enthusiasts stuck to shooters, primarily Call of Duty and Battlefield, and if anyone was willing to experiment , they’d do so with another shooter. This mindset also extended to the eighth generation, but both Call of Duty and Battlefield lost so much ground especially due to the former’s indominable file sizes coupled with the country’s ISPs only offering bandwidth caps of 140 GBs at least, and 600 GBs at best. You’d think that the most popular video game nowadays would be Fortnite, but it’s actually not that well-known here, leaving the scene for PlayerUnknown’s Battlegrounds to reign supreme, with phones being pitched and sold based on how well they can run PUBG.

It’s no surprise that a lot of gamers here do favor realistic gritty graphics and will turn up their nose to games with more artistic visual styles like Okami, Persona 5, and so on. However, I would argue it’s way worse here, as the majority of customers will only ever interact with these games and won’t even as little as glance at games that are even somewhat different or unique. The amount of people who consider Naughty Dog games to be the pinnacle of video games is staggering and overwhelming. Every now and then, you’ll see someone trying something different, and then immediately selling it on the marketplace the next week in favor of Assassin’s Creed or Call of Duty. A lot of folks here also don’t like difficult games, and Egyptians abhor the Dark Souls series, Bloodborne and Sekiro Shadows Die Twice. While there are a good 5% of Egyptian gaming enthusiasts who are into a variety of games and genres while being more and more dedicated, I would even hazard a guess that fans of From Software are 5% of that 5%. It’s unbelievable how unpopular these games are here. I wish you the best of luck if you’re a Soulsborne fan and you live here. As for indie games, they never really took off here. Games like Undertale, Shovel Knight, Cuphead, Hollow Knight, Hades, and so on are generally unknown here. The only one to ever catch on was Minecraft as the game was sold in boxed physical copies on consoles which got people to even acknowledge that it existed. Other indie games that are sold in boxed copies are almost always on the Nintendo Switch, which often only have one copy per store for the entire country.

Pictured: one of many Facebook pages where people in my home city can go online and trade, sell or buy used games.

Taste aside, because of the expensive nature of games here as well as salaries and allowances of teen and adult gamers being unable to fully keep up, the used market is insanely popular. A lot of these dedicated gaming stores have programs in place to accept used games, but seeing as the prices you can sell your games for is pitiful, most prefer to go to the online marketplace on Facebook. Not only do people sell or trade hardeware and games, but also PSN wallet codes, data packs for FIFA (I don’t really follow FIFA), and even more bizarre, PSN accounts that owners no longer care about too (if you are Egyptian and are reading this, please do not do this under any circumstances). Some of these accounts are sold due to how much progress was made on a particular version of FIFA that will become outdated and obsolete the following year, with a couple few having a selection of digital AAA games. This does unfortunately leave room for a lot of bad actors, as it’s very easy to run into folks who exhibit rubbish behavior (which is why some groups have a ban on kids, and after trying to communicate with two, I can see why), folks who outright scam others with fake codes or yank their digital accounts back as they still have access to the associated email address, folks who sell damaged games and consoles that no longer work, and so on. The most that can ever be done about these is to ban these bad actors from said groups, but they still get away with whatever they do and can do it again in other groups where they aren’t infamous in yet.


Official Support from Manufacturers

When I said that Egypt did eventually receive official support from manufacturers and publishers, a lot of that support was partial. Most stores generally don’t have official supply chains, and even if they do, everyone is subject to Egyptian tarrifs, which is 40% for leisure electronic hardware with an additional 14% VAT on top. It’s because of this that consoles are one-and-a-half more expensive than their counterparts in the US at best, twice as expensive on average, and two-and-a-half times as expensive at worst. The cheapest you can get a brand new PS4 or Switch for is 6500 EGP ($414), a Switch Lite at 5000 EGP ($300), and if you thought the PS5 at $500 was bad, both the discless and disc versions go for a minimum of 15000 EGP ($957). The same applies to video games, though more official stores that do have supply chains manage to get games at more reasonable prices albeit will always be more expensive than their usual prices elsewhere in first-world countries. Furthermore, I’ve noticed that game prices in Cairo are much higher at local stores when compared to Alexandria, likely due to salaries being much better there for certain groups of people. In the Middle East, I only ever dealt with game prices in the United Arab Emirates, and everything is just more and more expensive there, even more than Egypt funny enough, though this was back in 2013 and I’m unsure of how things are like nowadays.

Pictured: my Xbox 360 Arcade that replaced my Xbox 360 Elite yet still wears its shell, topped by my router and an extension cord. How did I reach this situation where I purchased an Xbox 360 Elite and later had it repaired and swapped for an Arcade without my consent? You’ll have to read the paragraph below for this story.

As far as repairs go, there is zero sources for repairing your console from a certified console manufacturer here. Not even from Sony. Before the eighth generation, you had to rely on going to tech stores to have them repaired, but there was absolutely zero supervision and if you weren’t an adult, didn’t have an adult to back you up, or weren’t obscenely wealthy to afford suing the store, 90% of the time you were getting screwed over hard. There are countless stories, but off the top of my head, the only one I can remember that doesn’t involve myself was when my cousin’s PS2 had an issue and he paid to get repaired, and received it after it had been “fixed”. He later realized that the disc reader had been stolen, rendering his console completely useless. For me, I remember when my Xbox 360 Elite stopped reading copied games so I sent it to get repaired at the same store I bought it from for a cost of 500 EGP ($85 at the time). The store said they couldn’t repair it after two weeks, and I received my console only to discover that it couldn’t even play original games either, so even if I decided to go original games only, I wouldn’t be able to. So I sent it in again and would call one a week only to be told that they hadn’t started working on it, for a duration of eight months. I brought it up with dad and he screamed at them on the phone. They gave me back “an Xbox 360” that was able to play all games again and they told me that it would have its memory replaced due to “technical issues”, but I didn’t discover that it was a Japanese region Xbox 360 Arcade until when I finally got a flat TV I could hook it up to and the HDMI port was missing. Due to stories like this, as well as thousands of others, people in the city only ever relied on very specific stores with reputable repair capabilities, particularly Cinderella in Zan Stefano Mall during the seventh generation. This trend still continues till this day with Rabeea being the general go-to store, even though dedicated gaming stores do offer repairs. The damage these shady game repairmen did was that damning.

As I mentioned earlier, some hardware bombed, and if you were a Vita user or a user of any non-hacked hardware that had popular hacking scenes, you were out of luck. Your choices were obscenely limited, if there was any at all. I have never seen a single original PS2 game here, and original games for the Wii, PSP, and Nintendo DS were incredibly scarce. While the PS Vita didn’t have a hacking scene during when it was still active, it sold so poorly that it was almost impossible to find any game for the system that wasn’t made past 2013. The only games I ever got here were Uncharted Golden Abyss (which came with my system and I deeply regret as I would have preferred to go with the system that had Little Deviants with it), Persona 4 Golden (for $70 but that game was so phenomenal it was worth it), and Danganronpa 2 Goodbye Despair (only one copy and the first game wasn’t available at all). If you were more serious about video games and had certain games in mind, you had to make do with importing, whether through making requests through game stores, importing using unbelievably pricey couriers, or you had a relative who lived abroad that would come to visit annually. You could still buy games digitally, and boy is that a topic of its own.

Pictured: front page of the Epic Game Store in Egypt. Some games such as Hitman III reflect prices better suited for Egyptians, with other games from other publishers that refuse to budge and offer us the same prices found in the American store.

When it came to digital stores, Egypt never got its own store and just got lumped in with other regions. Most were recommended to make UAE accounts and the majority of stores only sold UAE wallet cards for PSN, Xbox Live and the Nintendo eShop, and if not, then NA ones then. On PC, your store is determined by your IP address and in turn your location, so Egypt got stuck with the general Middle East store for Steam but was given the prices of the US store. Unfortunately, EA, Ubisoft and Activision Blizzard gave us the far more expensive European stores, which included being forced to pay €80 for certain new releases. Only recently did EA give us an Egyptian store, but even then the prices are still more expensive than what the US store has but cheaper than what the EU stores have. I was extremely relieved when EA and Ubisoft games returned to Steam (even if we have to use their respective clients on top of Steam), as we at the very least got US prices again and weren’t forced to make do with EU prices. Third party stories behave like Steam where we’re given the Middle Eastern selection of games with American prices. Fanatical does have an option to display prices in EGP, but it merely converts its American prices into our currency. Also, EA and Activision Blizzard games are not available at all through third-party retailers despite being so through Steam. The only stores to have a dedicated Egyptian store with Egyptian friendly prices are the Windows 10 Store and the Epic Games Store, which isn’t great considering the Windows 10 Store is the Windows 10 store, and only indie games and a few AAA publishers have Egyptian prices. Some games getting different treatments from the same publisher aren’t uncommon, as Scott Pilgrim vs The World was $7 for us as opposed to $15 or €15 on the Ubisoft Connect stores (then again it was an indie game), but every other game from Ubisoft has the American price on EGS. Other companies I’ve noticed that don’t offer Egyptian prices on EGS include Activision Blizzard, Square Enix, Take-Two Interactive, and honestly to my surprise 505 Games. Even more shocking is that WB Interactive does offer Egyptian prices.

Oh, and speaking of the mobile market, there are really good prices for a majority of the games sold on both the Google Play Store and Apple’s App Store. It’s a case-by-case basis of course as some Square Enix games like The World Ends With You is around 120 EGP ($7.60), but games like the mobile ports of Final Fantasy and Chrono Trigger still maintain their full American price.

Pictured: two of my legally-purchased games that I purchased brand new and sealed yet could not play on my systems. For any who may be uninitiated, Persona 4 Arena was region-locked on both the PlayStation 3 and the Xbox 360. I had a European PS3 so I went out of my way to import a European copy of P4U, but after it had broken down and was ineligible for repairs, I had to buy another PS3 that ended up being a North American one. Good thing I have the sequel.

Since Egypt doesn’t have a dedicated store for itself mostly everywhere, coupled with the fact that a lot of stores don’t have official channels to receive games and hardware from, you have to deal with the wonderful world of region-locking. If you lived in a first-world country, region-locking was often seen as a nuisance for current games especially if copies of a different region were slightly cheaper elsewhere, but here, it caused a nightmare, one which we still haven’t fully gotten rid of. You often got European games here, but a good 20% were imported from the United States, so in addition to everything you typically track in copies of games, you also had to pay attention to your region. The PlayStation, PlayStation 2 and Wii all were region-locked, but hacking helped bypass region restrictions almost entirely, which helped further their popularity. The Xbox 360 maintained its region restrictions here even post-hack, and considering I got a Japanese Xbox 360 Arcade, I, as well as several others, were completely locked out of games from most Japanese publishers and western publishers who region-locked their games like Bethesda. The same also applies to the Nintendo 3DS. The PlayStation 3, PlayStation 4 and Xbox One all didn’t have any region restrictions for games; while the PlayStation Vita didn’t either, you were only allowed one account per memory card or device, so you could only afford to get games from one region if you had plans to get any DLC for the games you were buying. Whenever a publisher makes a decision that restricts regions in some capacity, even if that decision only has mild negative consequences in the west, it is a massive and terrible detriment in this country. It was additionally inconvenient to have more than one account and have your purchases scattered across different accounts of different regions, and having to track down NA PSN wallet cards especially considering that US PSN didn’t allow the use of non-American credit cards or PayPal accounts.


Censorship, Inaccessibility and Culture Around It

It’s difficult to talk about entertainment and media in the Middle East and African Arab countries without bringing up the topic of censorship. It permeates through everything, including games, and although there are far worse concerns regarding this topic in Egypt, entertainment here generally had way lighter restrictions compared to the Middle East. That said, we still hear whispers of how censorship is applied in the Middle East, either through the internet, Egyptians visiting Middle Eastern countries themselves, or even hearing whispers of events and regulations occurring there from relatives living abroad. Though this article is primarily focused on Egypt, there is much to discuss in regards to censorship in the Middle East that is far more entertaining.

Pictured: screenshot of the Steam store on my end when attempting to access Tell Me Why through a link. The game’s DLC is available, but not the main game which is required in order for said DLC to be playable. The main game cannot be searched at all on my end and does not show up in search results.

As a general rule of thumb, if your game has sexual content, LGBT content (which gets rolled into sexual content and has stricter rules against it), blasphemous religious content, or the most serious of all being war crimes against an Arab country or even depicting Arabs in a negative light as terrorists, your game would get banned. These bans apply to both light and heavy offenses, and every now and then we get a situation similar to Injustice where the game was banned because of the title, as the full title of the game was “Injustice Gods Among Us.” Injustice Ultimate Edition was allowed on the other hand. A game like Mass Effect had one scene where two alien women kissed, and it was enough for the game to get a ban. Many of these bans are very inconsistent, as there were countless games that did feature gratuitous nudity or sex, blasphemous content or LGBT content, but if none of it were in the first third of the game and wasn’t shown in the official marketing very expressively and direct, then it wouldn’t be banned. Even then, a game like DmC Devil May Cry had a sex scene in the beginning, and even that wasn’t banned at all. Even funnier is that this only applies to AAA games, and indie games are often not even looked into at all. The swathe of pornographic games on Steam are all available with a few exceptions, and even a game featuring screenshots that would invoke the wrath of the Arabian ban hammer, be it full-on sex scenes, straight or otherwise (I’m not mentioning the name of the game I’m referring to here because I am not a snitch).

This lack of attention to the censorship process does come with its fair share of benefits, with a few consequences that arose as pre-orders became more commonplace. One such story was how there was a decision made to ban Assassin’s Creed Revelations due to the involvement of the Ottoman Empire and their negative depiction, but there was a massive outcry everywhere since millions of customers had already pre-purchased the game that the countries enacting this ban had to reverse it. One other story is more personal and it happened to my cousin who was living in Saudi Arabia at the time: The Witcher 3 Wild Hunt was perfectly pre-orderable on the Saudi PSN store, but after the game had been released by a day, it was removed from the store in order to conform with censorship laws. My cousin had paid full price for it and then it was taken away from him before he could even download it, and when he asked CDProjekt Red for a refund, they directed him to Sony who ultimately denied him. Till this day he refuses to pay for anything from CDProject Red again, despite the fact that he used to enjoy their games and The Witcher 3 was the game he was the game he was most excited for back in 2015.

Pictured: my unoriginal copy of Bayonetta next to my original copy of Bayonetta.

Now let’s talk about the positives from this lack of attention. First, you’ll notice that a lot of games that normally wouldn’t have made it past the censors actually do manage to make it in. Second, remember all these banned games I briefly touched upon? Various retailers find loopholes to import these games through unofficial channels, so games like God of War, Bayonetta, Mass Effect, Call of Duty 4 Modern Warfare, and such were all perfectly purchasable albeit physically only. A game like Dante’s Inferno normally would be available in a similar manner, but given its subject matter and how both many retailers and customers refused to support it due to religious reasons, it was not made available to my knowledge. The only games I’m aware of that did not receive this treatment was Spec-Ops The Line and Tell Me Why as both were hard-banned given their subject matter and absolutely impossible to obtain. I was personally able to get Spec-Ops through a code a friend was kind enough to give me and it was an older game before Steam started restricting game codes by region, but seeing as Tell Me Why is only sold on Steam and I believe the Epic Games Store as well, I have zero ways of being able to purchase it. There are even instances of the government caving in to the angry mobs of gamers, especially if a game that released was nationally popular and had millions of pre-orders, as long as said gamers were willing to fight for these games. As a result, not only did games with heavily-marketed LGBT content often meet an almost negligible amount of customers who would fight for it, but they would even actively welcome it to get banned, which resulted in a game as popular as The Last of Us Part Two to be banned in most of the Middle East.

When it comes to Egypt, there’s no restrictions whatsoever as everything is imported and even games that are banned in the Middle East still end up in Egyptian stores (we had official stores selling The Last of Us Part Two). Digitally for consoles, it depends on the store you’re using, which is why I personally see adhering to the UAE PSN store and encouraging it so strongly as a negative as you simply have much less games available this way. For PC, we’re forced to used stores the storefront determines for us, but thankfully we’re given a weird universal Middle Eastern store with American prices and the absolute lightest censorship possible on Steam. Despite my grievances with the other non-Steam stores, nothing seems to be unavailable on them. That said, there were still some weird instances where games on Steam that normally should have been available weren’t, including Batman Arkham City, Grand Theft Auto IV, L.A. Noire, Mass Effect and Max Payne 3. It didn’t make sense as these games were all available physically for console, even on the UAE store for some of them, and were perfectly buyable on other stores like Origin where Mass Effect was available. All of these games eventually became available on Steam, with the exception of Max Payne 3 and L.A. Noire for reasons I genuinely do not know. Other than these weird instances, the only games to ever get banned here were the only hard-banned games, particularly Spec-Ops The Line and Tell Me Why as I explained previously, in addition to some very few pornographic games that did get caught by the censors. When it comes to the mobile market, I can’t say I follow it closely enough to be able to remark on the availability of games on it, but I can definitely say that all of Nintendo’s mobile games, except for Mario Kart Tour, Super Mario Run, Pokemon GO and I believe Pokemon Masters EX as well, are completely unavailable in Egypt. Even the Nintendo Switch Online app, which you need to make adjustments to your Nintendo account through, is also not available.

Pictured: the page for Part Time UFO, with the purchase option completely greyed out for me seeing as it’s not available in Egypt.

Closing Remarks

There’s a couple few things I wanted to add that didn’t necessarily fit into any of my previous categories. One such thing is that limited or deluxe edition of games are very very rare, with the more luxurious bigger boxes being completely unattainable here. The only ones I was able to obtain personally were battered second-hand copies of the Deluxe Editions for BlazBlue Continuum Shift Extend and Dark Souls on the PS3. I also had a friend who owned a PlayStation 2 but thought it was the PlayStation and only played PlayStation games on it, and it drove me up the wall when I tried to argue with them that it could play PlayStation 2 games because it was a PlayStation 2. Lastly, even though the Nintendo Switch Lite is sold here, repairs for Nintendo products nowadays is still very sparse, and seeing how you can’t substitute the controller when it starts drifting with a fresh pair of Joy-Cons (which cost $100 for some reason here), your only option is to turn to a third-party repair shop that does not offer repair services for the Nintendo Switch. In other words, unless you’re perfectly fine purchasing new Joy-Cons and only being able to properly play games on the Lite like the regular Switch except it doesn’t have the stand-up needed so you have to prop it up with other household items, the Nintendo Switch Lite is a trap purchase and I highly recommend you spend the extra money for a regular Switch here.

Pictured: the Nintendo Switch Turquoise Lite from GamerzLounge. I absolutely recommend against this product if you live here in Egypt due to the harsh nature of the console’s support availability. Definitely would recommend to save up for the regular Nintendo Switch.

Gaming is definitely considered a luxury hobby in Egypt, due to restraints from the government as well as a lack of support from official suppliers. It would definitely be much better if we could receive better support for our hobbies, but despite the country housing nearly one hundred million citizens, a sizeable chunk of which is very much ready to dive deep into gaming if said support hypothetically existed. A vast majority of customers are only able to afford 2-3 games at launch here, and often make do with buying FIFA annually and then trading in for cheap second-hand copies of games that they would cycle back into the market once they had finished them once, leading to many gamers having libraries that consist of nothing but FIFA and two or three games that aren’t sports. Things are definitely much better than what they used to be, but there’s still a lot of room for more in order to reach a level of support on par with what other Middle East countries have at the very least. We need prices of hardware and games to improve, support for them to be made available aside from third-party repair shops, and an actual effort to make the regions and availability more consistent. There’s a market here that’s sleeping, and if given the chance, will absolutely eat up what the game industry throws at it. If nothing changes, then we’ll just be stuck like this forever. Epic Games and Microsoft have already started taking steps to facilitating the PC gaming market, and I hope that one day more companies can pitch in to both the PC and console markets.


Thank you for taking the time to read my article. This was a very personal piece to write, as it involves my own personal experiences as a dedicated video game hobbyist as well of some of the stories of the people around me,and your participation and willingness to take the time out of your day to read this means the world to me. All the photos and screenshots provided in this article were taken by me, and there are no sources seeing as this is a personal piece based on my own personal experiences, which may differ very much compared to someone who did live in Cairo or in any other Arab country.

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